Mat_specular 0 tf2. Last edited by WE are in the beam. Mat_specular 0 tf2

 
 Last edited by WE are in the beamMat_specular 0 tf2  r/tf2 •

43 votes, 16 comments. I wonder if things will be better in Source 2 after some fans finally finish that fanmade tf2 game but in source 2. Go to tf/cfg, create autoexec. The default position is center . . Hello, are you usin mat_phong 0?. Theorist_Reddit. Aug 19, 2015 @. The major changes include: Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown. I tried running mat_phong 0 and mat_bumpmap 1 and they look normal. After nine years in… Advertisement Coins. Restart SFM and check the materials again. Non shiny solution: mat_phong 0;mat_specular 0;mat_bumpmap 0. I wonder if things will be better in Source 2 after some fans finally finish that fanmade tf2 game but in source 2. If you see purple textures you must type mat_specular 0 in the console. Community News Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Of course, this loadout is possible to set up in the game. You could also try no phong/no rimlight mods. Crowbaria Feb 23, 2017 @ 5:52pm. This addon adds killstreak counter and weapon sheen from Team Fortress 2. -I connect to my favorite idle server cause it's less CPU intensive. Click on "Browse Local Files" to open the folder containing the game files. props_break_max_pieces "0" // Sets the amount of pieces props can break into. ; rotate. I think its funny that you're trying to get rid of it, thou, i wish i'd have it in my game : (. txt. Add a Comment. Once done, open the map again and enter "mat_specular 1". Go to the Team Fortress 2 folder. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. Type in the console mat_specular 0, followed by buildingcubemaps 1, followed by buildcubemaps. ago. This allows you take off their default hats, hide their feet etc (to equip cosmetics). I use config cause of my poor laptop. No its not cheating,and its vac ban. If you need to disable reflections for whatever reason, the console command is mat_specular 0. Originally posted by 「 VOICE_ENABLE 0 」: it depends entirely on your cpu, i prefer mat_phong 0 for the looks. Used -default to compare, which led me to the cause. Try command mat_phong 0 in the console, if that doesn't do it maybe try mat_specular 0 or mat_bumpmap 0 Reply _J-Dot Demoman • Additional comment actions. Open menu Open navigation Go to Reddit Home. Features:{"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"installers","path":"installers","contentType":"directory"},{"name":"convertframes","path. Besides mat_phong 0, he's either using mat_specular 0 or mat_bumpmap 0. Disable Steam Cloud for TF2. All credit goes to the original creators. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Kinda weird how both the TF2 wiki and the Valve developer wiki for TF2's console. To build your cubemaps, open the console with TF2 open and fire in the following commands one after the after:-mat_specular 0-map <mapname>(Load your map)-buildcubemaps-mat_specular 1-disconnect-map <mapname>(Load a different level; clears texture cache)-map <mapname>(Load you map again)Go to tf2 r/tf2 • by. Mat_specular 0 plus mat_phong 0 actually fixes it. wikipedia. ORG REUPLOAD. I already change all my graphics settings from max. My problem is that the fix for it does not work on online games it only works offline. Additionally, every time the portal warps the map to a different dimension, players get a random effect from the haunted slot machine. if mat_specular is 1 change it to 0) in console. I've seen this with custom tf2 textures not being properly setup to use cubemaps. . mat_phong 1 is your default TF2 setting, mat_phong 0 is the command where it removes all the phong from your. Anyways this helped a lot thank youMat_specular 0 Building_cubemaps 1 Buildcubemaps Mat_specular 1 Reply Acadia. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Level up: 24%, 304 Points needed. Only works in fullscreen. A higher exponent results in a smaller, tighter highlight while a lower exponent results in a broader flatter one. r_rimlight 0 // Disables rimlighting. Included:. Зависит от старости железа. These are some of the commands I have in my autoexec. This might be a desired effect, but it is not intended. All gists Back to GitHub Sign in Sign up. #6. Created by Vintage Sniper. There are 2 ways to fix this. mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 // Higher = more mipmapping. The cel-shaded art style lends itself well to all manner of video hardware, from relatively budget GPUs to the ultra high-end. ago. ") //Step 3: Grab HLExtract. December 9, 2020 - TF2 Team. Date Posted: Apr 11, 2022 @ 11:56am. mat_phong 0; mat_specular 0; mat_bumpmap 0What about mat_phong 0? I was using that as the baseline (the whole decrease thing). . < >. mat_specular 0 buildcubemaps mat_specular 1 disconnect sv_cheats 1 mat_reloadallmaterials sv_cheats 0 При создании кубов для HDR требуется, чтобы вы повторили эти шаги после загрузки карты с включённым HDR. Reply More posts you may like. func_break_max_pieces 0 // def. com] FAQ For common issues: Anyway, I think the commands you are looking for are "mat_phong 0" and "mat_specular 0". texture mat_postprocess_x 8 // Improves post-processing effects mat_postprocess_y 8 // Improves post-processing effects mat_reducefillrate 0 // Disables fillrate reductions mat_parallaxmap 1 // Enables parallax mapping mat_specular 1 //. mastercoms. mat_phong 0 works both on dx8 and dx9, not sure about mat_specular. posted about 10 years ago. r/tf2 • PSA: Bots are now picking other classes and votekicking real players, only saying "f1 its a bot" in chat (they say. Commands: mat_bumpmap 0/1; mat_specular 0/1; AINET Subscribe. Try it after mat_phong 0. This c. It removes specular lighting from models, thus removing any mirrored shine effects from their surface. I prefer to keep mat_phong 0 , the game looks much better and I get higher frames, but I'll sacrifice a bit to get my normal australiums back. #1 Nygma I'm not sure if this is normal, but every time I open my game and change mat_specular from 1 to 0 it changes all of my video settings to high and turns on bloom. cfg","contentType":"file"},{"name":"autoexec. Link. All rights reserved. By Green_bannana. It's another convar that works similarly to mat_phong. tried turning down all my video settings even though fps was fine, tried a bunch of console commands i read about and some performance ones i knew like mat_specular 0 and mat_dxlevel 81, verified files. Since then, all models have been like this. #footer_privacy_policy | #footer. . changelevel <name of your map>. mat_hdr_level "0" // Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. Description The mat_fastspecular cvar does nothing Checklist None of the open or closed issues document this problem. Can i use this a for a certain tf2 freak Aurifex Apr 11, 2017 @ 2:56pm Nice posing, wish i. -1 being the best quality, 2 being the // worst. buildcubemaps. 1:. For some reason, even if they're already built in/by TF2, they don't seem to work on SFM. Premium Powerups Explore Gaming. Go to tf2 r/tf2 • by. the only bug i found was the bucket to shiny,mat_specular 0 will fix it. Team Fortress 2. #3. "0" ) cheat The weird thing is that I can't change it back to 0, it always comes back to 1 What did it say sv_cheats was set to? If cheats are disabled, then you might need to re-enable them to access the command to disable fullbright, since some commands retain their effects even after setting sv_cheats back to 0. But. To fix it all u need is press ` then type "restart", after this ,. cfg. ragdoll_sleepaftertime 0. but there is a cvar mat_specular_something which disables reflections "mat_specular 0" disables. We got posters now! These lovely poster models are custom made to have both physics and bodygroups. txt file to 'autoexec. mat_specular 0 - makes shiny things not shine. posted about 10 years ago. I tried deleting masterconfig and the whole cfg folder as suggested on the site, made sure my modules. 3" r_decals "4096" r_DispFullRadius "1000" r_DispRadius "1000" r_maxmodeldecal "100" voice_dsound "1" jpeg_quality "100" r_lod 0 mat_picmip -10 mat_parallaxmap 1 r_rootlod -10 mat_reducefillrate -10 r_threaded_particles 1. Additional comment actions. If you dont have an autoexec then create a notepad file and save it as autoexec. quote • multi-quote • link. A: Go into the console and put in "mat_specular 0" without the quotes. So I don't have to type them all in every time. Specifically props and world items, as well as models of characters. cfg at the bottom of your autoexec? Reply replyOriginally posted by Christoffer395: Copy your map to TF2 then load it there, afterwards type this in the console is following order once the map is loaded: mat_specular 0. Mat_phong 0; mat_bumpmap 0; mat_specular 0 #9 < > Showing 1-9 of 9 comments . If disabling specular refuses to work, type buildcubemaps in console and wait for a bit. Because of a bug in VBSP, the skyboxes in Team Fortress 2 can't be used as the default cubemap, and therefore the engine falls back to the missing texture pink checkerboard texture. Anyone knoe how he did it i did it once but i cant remember how :/. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007… Hi, I have had problems with the sprays in tf2 but in a post I found the solution. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Делюсь самой нужной информацией,. This occurs at the attempt of loading a Source map. • 16 days ago. The jayhyunpae tf2 settings page has been viewed for 5. cfg in SteamsteamappsYOURACCOUNT eam fortress 2 f. 0 pixel shaders and lower, Source computes diffuse illumination from up to two local light sources, either per pixel or per vertex. mat_hdr_enabled 0. #6. mat_specular 0 mat_trilinear 0 mat_viewportscale 0. livefox • 12 yr. quote • multi-quote • link. NOTE: If you for some reason are having issues, you can try to use the bare BSP file here [drive. mat_colcorrection_disableentities 1 mat_disable_bloom 1. txt file. 809 since it was added on 2018-08-10. i have been making tests creating my own servers, or by all means hosting my own matches, i already made my mind those might not work on Valve's servers so i wasn't expecting them to work in casual. How do I install the required items for the map is they dont list anything specific?Team Fortress 2. Have you tried mat_specular 0? It also helps if a map has missing textures but you have the required games. mat_specular 0 (and mat_bumpmap) mayyybe. Try mat_phong 0 Then mat_specular 1 Then mat_bumpmap 0 I think you need all three of these settings to be changed to this for it to work. Of course, that doesn't mean you can't play on it with your friends!Team Fortress 2. Team Fortress 2 Texture Problems! Briefcase without any texture and when it drops became invisible with only the timer on top. budget_show_history 0 //turn history graph off and on. Per page: 15 30 50. Reply _frequent •. valvesoftware. You can only see thr custom gun mat. I deleted the Team Fortress 2 folder from my steam games and reinstalled the game. Wait till this guy finds out about tf2 removing 0 lerpTrying and failing to make australiums look normal, pls help. mat_hdr_level 0. Just to make this clear, it is ALL DISPLACEMENTS in the map, not specific displacements failing to render. Any other material with complicated shader effects. 8 mat_phong 1 mat_specular 1 mat_bumpmap 1 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_shadowrendertotexture 0 // ----- //fromChris's config cl_showhelp 0. • 1 yr. cfg". Setting this to 1 on dx8 will"mat_specular 1" for prop shine "mat_specular 0. mat_specular 0 buildcubemaps changlevel %mapname% mat_specular 1 buildcubemaps changlevel %mapname% sv_cheats 1 mat_reloadallmaterials changlevel %mapname%@hahagoni posted at #2213 on 2017-03-24T14:40:31 :. cfg open up a word processing program such as Microsoft Word for Windows or TextEdit for Mac and paste the config in the word document. Anyway, I think the commands you are looking for are "mat_phong 0" and "mat_specular 0". Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. cfg. wikipedia. mat_phong 1 is your default TF2 setting, mat_phong 0 is the command where it removes all the phong from your character and shades it. Помогаю максимально оптимизировать и повысить FPS в Team Fortress 2 и других играх. 1 mat_bumpmap 0 mat_clipz 0 mat_filterlightmaps 0 mat_filtertextures 0 mat_mipmaptextures 0 mat_softwarelighting 1 mat_specular 0 mat_picmip 2 mat_parallaxmap 0 //r commands r_fastzreject -1 r_threaded_particles 1. msc, JKdefrag, whatever) // (This is where it gets less "I already know this. mat_mipmaptextures 0. When I get into big firefights on certain maps, my FPS tends to drop a little lower than I'd. Toaster FPS autoexec. Kr. Setting this to 0 will make ubers. livefox • 12 yr. For example, the water is now extrememly purple, certain guns have a purple tint when not directly under light, etc. General. Status: Unknown. GET TF2 THIS IS FROM TF2 TF2 IS FREE GET IT THEN TRY AGAIN THINK PEOPLE JESUS! #5. Hello, on any other server i play, i have about 220-250 fps and when i join mge i have about 60-70. Remove any custom content you have in custom folder. Team Fortress 2 has no default cubemaps. good to turn off on low end. but there is a cvar mat_specular_something which disables reflections. To build the cubemaps, submit the following commands into the game's console: Command. shadows/ragdolls/gibs are the biggest performance drains if you're willing to. mat_trilinear "0" // Trilinear mipmapping. You may see a small FPS gainConfigs. (Fixes Australium Weapons looking like they're made of solid gold when used with mat_phong 0. The cubemaps will be built and then the level will reload, and then when you are back in the game type mat_specular 1 to see your new reflections. 3. Cubemap hell. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs. #14. The gold on the non-phong'ed aussies is a specular effect. I would recommend changing these settings : mat_filterlightmaps 1 to mat_filterlightmaps 0 mat_trilinear 1 to mat_trilinear 0 mat_specular 1 to mat_specular 0 mat_viewportscale 1 to mat_viewportscale 0. Setting this to 0 will make ubers // non-shiny,. Yep, that's it. Glitched reflectiona is an effect of rendering an model with custom reflections , first time. I had problems porting Rumford, I'll try to fix it when I come back. Stupid Me, I forgot to use Pakrat to put the custom textures in, mat_specular 0 if you get any purple and black boxes, so here, is the Robotcized version of the Pyro's house. Y Reply More posts you may like. Garry's Mod > Manage > Browse Local Files Open the new autoexec file you made in Notepad. Essentially, this affects the lighting and shadows on weapons and characters. 0 gives you more frames than 1; 0 increases your frames compared to 1, and 1 decreases compared to 0. Like mat_phong 0 and other bunch of things. posted about 3 years ago. #11. Linux Macintosh. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Is there any way to make the game look pixelated without resolution changing?" - Page 2. Add your console command in there. bat file and put this inside it:Community News tf2pickup. Team Fortress 2 Texture Problems! Briefcase without any texture and when it drops became invisible with only the timer on top. Edit: You can also use words, but it'll set mat_phong to 0. You gotta go to your steam library, and on the "Zombie Panic Source" directory. Visit the tf2 settings page to view more Team Fortress 2 settings like jayhyunpae or visit. Also, small frame rate increase. mat_specular 1 or 0 i believe Reply. Those are the maps (not all) from Smissmas 2022 update from TF2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Never. count of rendered Shadow [TF2-VideoConfigMenu: 0=min 32=High]. Hello everyone, I recently have grown tired of tf2 and i wanted to make it look more cartoony. g_ragdoll_lvfadespeed 0. Or you can just put "-mat_specular 0" without the quotes in your properties "set launch options"; as well as put "mat_specular 0" in your "autoexec" located in your usermodcfg folder. Current Favorites. Right-click on the game and select "Properties" from the drop-down menu. mat_parallaxmap "0" // Parallaxmapping mat_shadowstate "0" mat_softwarelighting "0" // Uses only software-supported lighting though certain areas will show glitching. because this is map is so damn good that you somehow managed to make one of the worst maps in TF2 into a truly incredible one! Really wish there was a server running this. A Team Fortress 2 (TF2) Mod in the Packs category, submitted by Anno. mat_specular and mat_bumpmap both set to 0. mat_bumpmap 1 mat_phong 1 And mat_specular 1 it should be non-all gold. Lana (Dylana) Mar 2, 2014 @ 5:35am. mat_specular 1 - makes shiny things shine. try mat_specular 1. mat_antialias 0. Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit more. Dead of Night (Dark) with Orange paint. try r_rimlights 0 and enable mat_phong 1 it gives a similar effect to mat_phong 0 but keeps the aussies a golden colour. 0 Frags – +. Fixed ground texture incompatibility with mat_specular 0 Fixed clipping issues Rewrote HUD file to not conflict with custom HUDs Festivized the middle pine tree. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007…mat_reduceparticles "1" mat_specular "0" // Controls specularity. I can run tf2 on lower graphical settings without much hassle. KONAN Sep 22, 2017 @ 8:12am. Go into the cfg folder. The update will be applied automatically when you restart Team Fortress 2. The mat_specular command disables any reflections that are already present so that they don't interfere with the new reflections that are being built. Just be aware that while disabling phong shading (mat_phong 0) does increase the cell-shaded 'cartoony' looks of classes that has its charm, it breaks certain things - Australium weapons look like entirely made of brass, the frozen corpses of Spy-Cicle victims have a messed. Just had to change to dxlevel 9. mat_bumpmap "0" // If set to 1, enables bump mapping which makes flat 2D textures appear three dimensional. Go to tf2 r/tf2 • by patr8354. I've lowered my texture and model details and a bunch of other video settings quite low. Enhanced TF2 MVM Bot Models (Gmod) Created by NeoDement. A Team Fortress 2 (TF2) Mod in the Packs category, submitted by [N-Cognito] and Gearworks. Garry's Mod > General Discussion > Topic Details. mat_forceaniso 0. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. The game has to have a specific option for that parameter. This rendition of the Scout's Mom as a robot was made for the 'Robotic Boogaloo' update for TF2. 515 fps variability I would like to thank the OP for making this otherwise I wouldn't be able to get a decent minimum fps, and I hope some of my results help people find out what settings they want to use. turn it back to the way the game usually runs and it should look better. mat_specular "0" // Set to 0 if you use mat_dxlevel 81, or else black briefcases in ctf_* maps, fix 404'd --specular highlighting. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game. Меняет светимость от убера. In third person Reply scpinvaderzimnerd • Additional comment actions. mat_picmip 4. Search it up and on the website select a VPK And download it. . it resets the game to factory install. -mat_specular 0. Save it as autoexec. 7. 1 for better visuals. jiink Aug 5, 2016 @ 7:32pm. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 // Controls specularity. ago. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007…For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Question about some console commands. mat_phong 0, mat_specular 0, mat_bumpmap 0Nov 9, 2021 @ 12:41pm. mat_phong 0 — очень важная команда, убирает назойливый блеск с моделей, благодаря чему игра выглядит гораздо красивее Команды для настройки текстур: mat_picmip -10 — максимальная детализация моделей mp_usehwmmodels 1 —. Enter 'mat_specular 1' in the console Enter 'mat_bumpmap. my TF2 weapon props have a purple tint on them (not a black and purple color) and it makes me mad that i can't use them with. org launches tf2pickup. A selection of maps handpicked by me and published for anyone looking for maps. Select Team Fortress 2 in the top left corner 4. The Saxxy, Golden Pan, and Golden Wrench all make gold statues out of players. . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. fpsconfig. cfg in Notepad. It's not quite dxlevel 81, but it's sorta close: mat_phong 0 // Disable phong for flatter shading mat_disable_lightwarp 1 // Disable light warps mat_reducefillrate 1 // Simplify material shading and use some DX8 features mat_hdr_level 0 // LDR r_cheapwaterstart 0 // The distance at which transitionary cheap water starts. a guide with screenshots of what mat_specular, mat_phong, and mat_bumpmap look like in various configurations ReplyCommunity News tf2pickup. I have tried mat_phong and that does help but I would really like to play over 30fps and be able to deal with servers with lots of people quite well. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. -map <mapname> (Load a different level; clears texture cache) These are all the commands that maximize game performance, maximize graphic detail, and give the best network settings for TF2 (copy and paste these into the cfg file):-----cl_burninggibs 1 mat_phong 0 mat_specular 0 mat_bumpmap 0 r_lod 0 mat_picmip -10 mp_usehwmmodels 1 cl_new_impact_effects 1 bind w +mfwd bind s +mback bind a +mleft bind d. Making Team Fortress 2 faster since 2014. No. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-gameTeam Fortress 2. 801K subscribers in the tf2 community. //cl commands cl_forcepreload 1 cl_smooth 0 cl_detaildist 1 cl_detailfade 800 cl_ejectbrass. "1" # Enable/Disable specularity for performance testing. Does mat_filtertextures 0 increase fps? I dont have a powerfull pc so used a low graphic config, and with it there was mat_filtertextures 0 which made the game a mincrafty look which i didn't like, so do i keep it as it is or change it? It won't really do much to improve performance. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. It's not a launch option. . mat_picmip 2. What it is. Aug 15, 2015 @ 1:41pm ALL OF THE TEXURE IS MISSING AND REPLACED WITH PUPRPLE AND BLACK:. After nine years in development, hopefully it was worth the wait. 022000. Lychee Jan 26, 2013 @ 2:51am. mat_bumpmap 0 . This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007…Team Fortress 2. "2" // resolutions of textures low memory mat_reducefillrate "1" // when the game is in DXLevel 8. Setting this to 0 on dx9 will cause // a strange `shine' effect to appear on all players. mat_luxels: 0: Yes: Turns on luxel visualization. Request transferrred from /r/tf2 The game would look a lot better on worse computers that their user decided to disable this and would provide a more consistent look of the game (for instance on video streaming sites such as youtube, twitch etc). last played the game without issues on february 2nd, tried to play 2 weeks later and got this never ending freeze for a split second to a second every 2 seconds (MY ACTUAL FPS WAS FINE). Since cubemaps are packed in your map they will carry over when you copy the map back from. Restart SFM and check the materials again. #13. Femscout Renovation v3. To solve fillrate problems, reduce the number of expensive materials in the scene by simplifying the materials themselves or reducing their number by removing geometry. For example: textures=high. In fact as soon as I enter mat_specular 0 the errors stop spamming, (though the displacements still aren't being rendered until after I have built the. mat_phong 1. For example, when you run SRCDS it's. mat_specular 0 buildcubemaps mat_specular 1 Something was overwritten. I know some people that turn off Phong and it. If the cameraman hammer is white, then write mat_specular 0 to the console - Upgraded Titan Cameraman - TV Woman - Skibidi Collector - Flashlight Mecha BOSS - Flashlightman (small and big)If you're asking a question make sure to set the thread type to be a question!Setting this to 0 on dx9 will cause // a strange `shine' effect to appear on all players. To set a custom module level, put it in overrides/modules. henke37 opened this issue Dec 23, 2013 · 0 comments Labels. I can tell because there's a little freeze after changing from 0 to 1 and when going from 1 to any number other than 0 it won't do anything. Poster for a modern take on the TF2 Mercs. r/SFM A chip A close button A chip A close buttonLook like yAHUD to me. Go into your Garry's Mod root directory. quote • multi-quote • link. Makes Ubers look weird though Reply More posts you may like. << Half Life 2 & Team Fortress 2 need to be installed for the map's textures to work correctly! Type in the console "mat_specular 0". Last edited by WE are in the beam. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency. whenever i look at water, i get around 70 fps, but when i look ANYWHERE ELSE, i get 115+ fps. JonDanJimSam. Per page: 15 30 50. Showing 1 - 7 of 7 comments. Team Fortress 2. im wondering if there are any mods that make water look HORRIBLE?Exponent for phong component of rim lighting. Q: "Open command window here" is not an.